Tuesday, May 28, 2013

Geneva

Geneva is a young country compared to the others who play on the world stage, yet it's greatness suggests more than a passing power to something truly eternal.

Geneva is a land of virtue, faith, nobility and bravery. These are ideals taught and lived at the center of Geneva, the Isle of the Winds. it is an island that floats high above the sea. Created a generation ago by the paladin logar, the island is warded such that no evil can enter and even those upon it with evil intentions find themselves cast from the island toward the sea below. At the highest peak upon the isle stands the massive and awesome temple of light. Within it's walls are altars and temples to every known good good. From there the chief priests learn the mystery of spirit and pass it to the mortals. 

The temple of light has a holy room called the vault. Within it rests the true purpose of the isle, the seals. This magical book with numerous bound sections has locked away profound evil. The ruler of the isle is the hallowed Keeper of the seals. His duty and purpose is their protection.  This has led him to be seen as the morning and evening star, voice of the light on the earth and the symbol of all that is good.

The keeper sits on the council which rules Geneva.  He is joined by Raquel Al shatel. Noble paladin. Drackus truehammer, mighty dwarf and in secret Remus underguard who runs the black raven thieves guild.

Together they govern a multitude of smaller nations bound by the same ideals and following the light.  Enron, kingdom of wood elves.  Grayhavens, kingdom of grey elves. Talyun, a mysterious human people. The dwarves clan lands, the plains of the old human empire and the Isles of Geneva.

Each sub kingdom shall be examined in turn through future posts.

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